Files
pftom ac70719d4d feat(media): add image / video / audio surfaces with unified od media generate dispatcher
Extends Open Design from web-only to a multi-modal creation tool. The
unifying contract is one code-agent loop driven by skills + project
metadata + prompt constraints; for non-web surfaces the agent shells
out to a single dispatcher (`od media generate`) that the daemon
routes per (surface, model).

- Types: new Surface union, MediaAspect / AudioKind, image/video/audio
  ProjectKind + ProjectMetadata fields, video/audio ProjectFileKind.
- NewProjectPanel: top-level surface picker + Image / Video / Audio
  forms with model, aspect, length, duration, voice, audio-kind pickers.
- ExamplesTab + DesignSystemsTab: surface filter row that scopes
  before mode / scenario / category filters.
- FileViewer / FileWorkspace: native <video> and <audio> previews and
  matching tab icons.
- Daemon: parses `od.surface` and `> Surface:` blockquotes; recognises
  mp4 / webm / mov / mp3 / wav / ogg / m4a / flac extensions; spawns
  agents with OD_BIN / OD_DAEMON_URL / OD_PROJECT_ID / OD_PROJECT_DIR
  env so any code-agent CLI with shell access can call the dispatcher.
- daemon/media.js + daemon/media-models.js: surface-agnostic dispatcher
  with stub providers that emit deterministic placeholder bytes
  (1x1 PNG, valid mp4 ftyp, mp3 frame / silent WAV) so the framework
  works without API keys; real provider integrations slot in later.
- daemon/cli.js: `od media generate --surface ... --model ...`
  subcommand routes to POST /api/projects/:id/media/generate and
  prints one JSON line for the agent to parse.
- prompts/media-contract.ts: hard contract pinned LAST in the system
  prompt for image/video/audio surfaces — env vars, exact invocation,
  registered model IDs per surface, six workflow rules. system.ts
  metadata block updated to point at the contract.
- Seed skills: image-poster, video-shortform, audio-jingle each ship a
  SKILL.md with `mode/surface: image|video|audio` and a stylized
  example.html preview, and instruct the agent to dispatch via the
  contract.

Made-with: Cursor
2026-04-28 22:40:58 +08:00

3.3 KiB

name, description, triggers, od
name description triggers od
video-shortform Short-form video generation skill — 3-10 second clips for product reveals, motion teasers, ambient loops. Defaults to Seedance 2 but works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4 saved to the project folder. When the workspace also ships an interactive-video / hyperframes skill, prefer composing several short shots into a single timeline rather than one long monolithic clip.
video
clip
shortform
reel
短视频
动效
mode surface scenario preview design_system example_prompt
video video marketing
type entry
html example.html
requires
false
5-second product reveal — ceramic coffee mug rotating on a soft paper backdrop, warm side-light from camera-left, micro dust motes drifting through the beam. Cinematic, 16:9, slow drift on the camera.

Video Shortform Skill

Short-form (≤ 10s) is the sweet spot for current text-to-video models — they're great at one shot with one idea, weaker at multi-cut narratives. Plan one shot per call.

Resource map

video-shortform/
├── SKILL.md
└── example.html

Workflow

Step 0 — Read the project metadata

videoModel, videoLength (seconds), videoAspect. These are hard-locks — clamp the prompt to whatever the chosen model supports (Seedance 2 caps at 10s; Kling 4 supports up to 10s + image-to-video; Veo 3 supports 8s with audio).

Step 1 — Plan the shot

Write the shotlist BEFORE calling the model:

Slot Content
Subject What's in frame?
Camera Static / pan / push-in / orbit?
Lighting Key direction + temperature
Motion What moves, at what pace? Subject motion vs camera motion.
Sound Ambient bed? (only if the model supports audio)

Show this to the user as a one-sentence plan before dispatching — they can redirect cheaply.

Step 2 — Compose the prompt

Use the format the upstream model prefers (Seedance: motion + camera + mood; Kling: subject + camera + style; Veo: subject + cinematography + sound). Bind the project's videoAspect and videoLength directly to the API parameters; never put them in prose.

Step 3 — Dispatch via the media contract

Use the unified dispatcher — do not call provider APIs by hand:

node "$OD_BIN" media generate \
  --project "$OD_PROJECT_ID" \
  --surface video \
  --model "<videoModel from metadata>" \
  --aspect "<videoAspect from metadata>" \
  --length <videoLength seconds> \
  --output "<short-slug>-<seconds>s.mp4" \
  --prompt "<assembled shot prompt from Step 2>"

The command prints one line of JSON: {"file": {"name": "...", ...}}. The bytes land in the project; the FileViewer plays it automatically.

Step 4 — Hand off

Reply with: shot summary, the filename returned by the dispatcher, and one sentence on what to try if the user wants a variation.

Hard rules

  • One shot per turn. Multi-shot timelines belong in a hyperframes / interactive-video skill, not here.
  • Match videoAspect exactly — re-renders are slow.
  • Never ship a video without saving the file — the user expects something to play in the file viewer.
  • When the underlying model fails (NSFW filter, content policy, timeout), report the error verbatim. Don't silently retry.