ac70719d4d
Extends Open Design from web-only to a multi-modal creation tool. The unifying contract is one code-agent loop driven by skills + project metadata + prompt constraints; for non-web surfaces the agent shells out to a single dispatcher (`od media generate`) that the daemon routes per (surface, model). - Types: new Surface union, MediaAspect / AudioKind, image/video/audio ProjectKind + ProjectMetadata fields, video/audio ProjectFileKind. - NewProjectPanel: top-level surface picker + Image / Video / Audio forms with model, aspect, length, duration, voice, audio-kind pickers. - ExamplesTab + DesignSystemsTab: surface filter row that scopes before mode / scenario / category filters. - FileViewer / FileWorkspace: native <video> and <audio> previews and matching tab icons. - Daemon: parses `od.surface` and `> Surface:` blockquotes; recognises mp4 / webm / mov / mp3 / wav / ogg / m4a / flac extensions; spawns agents with OD_BIN / OD_DAEMON_URL / OD_PROJECT_ID / OD_PROJECT_DIR env so any code-agent CLI with shell access can call the dispatcher. - daemon/media.js + daemon/media-models.js: surface-agnostic dispatcher with stub providers that emit deterministic placeholder bytes (1x1 PNG, valid mp4 ftyp, mp3 frame / silent WAV) so the framework works without API keys; real provider integrations slot in later. - daemon/cli.js: `od media generate --surface ... --model ...` subcommand routes to POST /api/projects/:id/media/generate and prints one JSON line for the agent to parse. - prompts/media-contract.ts: hard contract pinned LAST in the system prompt for image/video/audio surfaces — env vars, exact invocation, registered model IDs per surface, six workflow rules. system.ts metadata block updated to point at the contract. - Seed skills: image-poster, video-shortform, audio-jingle each ship a SKILL.md with `mode/surface: image|video|audio` and a stylized example.html preview, and instruct the agent to dispatch via the contract. Made-with: Cursor
109 lines
3.3 KiB
Markdown
109 lines
3.3 KiB
Markdown
---
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name: video-shortform
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description: |
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Short-form video generation skill — 3-10 second clips for product
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reveals, motion teasers, ambient loops. Defaults to Seedance 2 but
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works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4
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saved to the project folder. When the workspace also ships an
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interactive-video / hyperframes skill, prefer composing several short
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shots into a single timeline rather than one long monolithic clip.
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triggers:
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- "video"
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- "clip"
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- "shortform"
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- "reel"
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- "短视频"
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- "动效"
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od:
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mode: video
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surface: video
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scenario: marketing
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preview:
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type: html
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entry: example.html
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design_system:
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requires: false
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example_prompt: |
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5-second product reveal — ceramic coffee mug rotating on a soft
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paper backdrop, warm side-light from camera-left, micro dust motes
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drifting through the beam. Cinematic, 16:9, slow drift on the camera.
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---
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# Video Shortform Skill
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Short-form (≤ 10s) is the sweet spot for current text-to-video models —
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they're great at one **shot** with one **idea**, weaker at multi-cut
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narratives. Plan one shot per call.
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## Resource map
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```
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video-shortform/
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├── SKILL.md
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└── example.html
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```
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## Workflow
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### Step 0 — Read the project metadata
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`videoModel`, `videoLength` (seconds), `videoAspect`. These are
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hard-locks — clamp the prompt to whatever the chosen model supports
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(Seedance 2 caps at 10s; Kling 4 supports up to 10s + image-to-video;
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Veo 3 supports 8s with audio).
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### Step 1 — Plan the shot
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Write the shotlist BEFORE calling the model:
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| Slot | Content |
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|---|---|
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| Subject | What's in frame? |
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| Camera | Static / pan / push-in / orbit? |
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| Lighting | Key direction + temperature |
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| Motion | What moves, at what pace? Subject motion vs camera motion. |
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| Sound | Ambient bed? (only if the model supports audio) |
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Show this to the user as a one-sentence plan before dispatching — they
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can redirect cheaply.
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### Step 2 — Compose the prompt
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Use the format the upstream model prefers (Seedance: motion + camera +
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mood; Kling: subject + camera + style; Veo: subject + cinematography +
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sound). Bind the project's `videoAspect` and `videoLength` directly to
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the API parameters; never put them in prose.
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### Step 3 — Dispatch via the media contract
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Use the unified dispatcher — do **not** call provider APIs by hand:
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```bash
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node "$OD_BIN" media generate \
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--project "$OD_PROJECT_ID" \
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--surface video \
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--model "<videoModel from metadata>" \
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--aspect "<videoAspect from metadata>" \
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--length <videoLength seconds> \
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--output "<short-slug>-<seconds>s.mp4" \
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--prompt "<assembled shot prompt from Step 2>"
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```
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The command prints one line of JSON: `{"file": {"name": "...", ...}}`.
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The bytes land in the project; the FileViewer plays it automatically.
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### Step 4 — Hand off
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Reply with: shot summary, the filename returned by the dispatcher, and
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one sentence on what to try if the user wants a variation.
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## Hard rules
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- One shot per turn. Multi-shot timelines belong in a hyperframes /
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interactive-video skill, not here.
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- Match `videoAspect` exactly — re-renders are slow.
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- Never ship a video without saving the file — the user expects
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something to play in the file viewer.
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- When the underlying model fails (NSFW filter, content policy,
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timeout), report the error verbatim. Don't silently retry.
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