Extends Open Design from web-only to a multi-modal creation tool. The unifying contract is one code-agent loop driven by skills + project metadata + prompt constraints; for non-web surfaces the agent shells out to a single dispatcher (`od media generate`) that the daemon routes per (surface, model). - Types: new Surface union, MediaAspect / AudioKind, image/video/audio ProjectKind + ProjectMetadata fields, video/audio ProjectFileKind. - NewProjectPanel: top-level surface picker + Image / Video / Audio forms with model, aspect, length, duration, voice, audio-kind pickers. - ExamplesTab + DesignSystemsTab: surface filter row that scopes before mode / scenario / category filters. - FileViewer / FileWorkspace: native <video> and <audio> previews and matching tab icons. - Daemon: parses `od.surface` and `> Surface:` blockquotes; recognises mp4 / webm / mov / mp3 / wav / ogg / m4a / flac extensions; spawns agents with OD_BIN / OD_DAEMON_URL / OD_PROJECT_ID / OD_PROJECT_DIR env so any code-agent CLI with shell access can call the dispatcher. - daemon/media.js + daemon/media-models.js: surface-agnostic dispatcher with stub providers that emit deterministic placeholder bytes (1x1 PNG, valid mp4 ftyp, mp3 frame / silent WAV) so the framework works without API keys; real provider integrations slot in later. - daemon/cli.js: `od media generate --surface ... --model ...` subcommand routes to POST /api/projects/:id/media/generate and prints one JSON line for the agent to parse. - prompts/media-contract.ts: hard contract pinned LAST in the system prompt for image/video/audio surfaces — env vars, exact invocation, registered model IDs per surface, six workflow rules. system.ts metadata block updated to point at the contract. - Seed skills: image-poster, video-shortform, audio-jingle each ship a SKILL.md with `mode/surface: image|video|audio` and a stylized example.html preview, and instruct the agent to dispatch via the contract. Made-with: Cursor
3.6 KiB
name, description, triggers, od
| name | description | triggers | od | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| audio-jingle | Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder. |
|
|
Audio Jingle Skill
Three sub-modes. The active project's audioKind decides which one
runs:
audioKind |
Models we route to | Plan focus |
|---|---|---|
music |
Suno V5 (default), Udio, Lyria 2 | genre + tempo + instrumentation |
speech |
MiniMax TTS (default), Fish, ElevenLabs V3 | script + voice + pacing |
sfx |
ElevenLabs SFX (default), AudioCraft | texture + impact + duration |
Resource map
audio-jingle/
├── SKILL.md
└── example.html
Workflow
Step 0 — Read the project metadata
audioKind, audioModel, audioDuration (seconds), and (for speech)
voice. Branch by audioKind and use the values verbatim — no
clarifying form unless something is marked (unknown — ask).
Step 1 — Plan
Music
- Genre + reference artists (1-2)
- Tempo (BPM) + key
- Instrumentation (3-5 instruments max)
- Vocals: yes / no / hummed / choir
- Mood arc (intro → chorus → outro)
Speech
- Script (final, not draft — TTS runs verbatim)
- Voice description (warmth, age, accent, pacing)
- Pronunciation hints for proper nouns / acronyms
SFX
- Texture (impact / whoosh / ambience / foley)
- Duration + envelope (sharp attack vs. gentle swell)
- Layering note (single hit vs. stacked)
State the plan in 2-3 sentences before dispatching.
Step 2 — Compose the prompt
Use the format the upstream model prefers. Bind audioDuration to the
API parameter directly; never put "make it 30 seconds" in prose.
Step 3 — Dispatch via the media contract
Use the unified dispatcher — do not call provider APIs by hand:
node "$OD_BIN" media generate \
--project "$OD_PROJECT_ID" \
--surface audio \
--audio-kind "<music|speech|sfx>" \
--model "<audioModel from metadata>" \
--duration <audioDuration seconds> \
--voice "<voice (speech only)>" \
--output "<short-slug>-<duration>s.mp3" \
--prompt "<assembled prompt from Step 2 — for speech, the literal script>"
The command prints one line of JSON: {"file": {"name": "...", ...}}.
The bytes land in the project; the FileViewer renders the audio
transport controls automatically.
Step 4 — Hand off
Reply with: plan summary, the filename returned by the dispatcher, and one sentence on what to try if the user wants a variation (e.g. "swap tempo from 92 to 108 BPM" rather than "make it different").
Hard rules
- TTS runs your script literally. Proof it before dispatching — even one stray comma changes the cadence.
- Music: under 30s = single section; 30–90s = intro + body; 90s+ = full arc. Don't try to fit a 3-act song into 15 seconds.
- SFX: prefer one well-described layer over a paragraph of "make it cool" — generators reward specific texture words.
- Save the file every turn. The audio viewer shows transport controls the moment the file lands.