fix: journey map season-complete styling, scroll callback guard, palette constant

- Guard addPostFrameCallback with !_autoScrolled so it only fires once per
  widget lifetime instead of on every LayoutBuilder rebuild.
- Derive seasonComplete flag; pass it into _node so the last stage uses
  gold "done" styling (not "current/next") when the season is fully 3-starred.
- Extract const Color(0xFF232B4A) to GamePalette.lockedNode.
- Remove warnIfMissed: false from tap call in season_map_screen_test; ensureVisible
  already guarantees hit-testing succeeds (confirmed: test still passes cleanly).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-11 23:30:22 +09:00
parent 78eb5c0639
commit 2b44dcd812
3 changed files with 13 additions and 10 deletions
+1 -4
View File
@@ -89,10 +89,7 @@ void main() {
// Stage 1 is starred, so stage 2 (index 1) is unlocked and playable.
// Ensure the node is visible before tapping.
await tester.ensureVisible(find.byKey(const Key('stage_node_1')));
await tester.tap(
find.byKey(const Key('stage_node_1')),
warnIfMissed: false,
);
await tester.tap(find.byKey(const Key('stage_node_1')));
await tester.pumpAndSettle();
expect(find.byType(GameScreen), findsOneWidget);