Commit Graph

66 Commits

Author SHA1 Message Date
airkjw 3ca038ec65 feat(settings): soundEnabled provider gates SFX and haptics
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 17:59:08 +09:00
airkjw 93397988a2 feat(settings): persist soundEnabled flag (additive, default true)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 17:56:22 +09:00
airkjw 7bea9c1456 fix(iap): eagerly start IAP service at launch (final review I-1)
iapServiceProvider was lazy and only read by Settings, so the purchase stream
attached only after opening Settings — deferred/interrupted/restored
transactions wouldn't be delivered or completed until then. Read it in the
post-frame callback so the stream is live for the whole session.
2026-06-13 14:29:20 +09:00
airkjw 640b23804f fix(ads): banner retries load when SDK becomes ready
On a cold start the consent flow is still running when home first builds, so
createBanner returns null and the slot stayed empty until a rebuild. AdService
now exposes an isReady ValueNotifier; BannerAdSlot listens and retries its load
once MobileAds finishes initializing. Verified: analyze clean, 169 tests green.
2026-06-13 14:23:45 +09:00
airkjw 70f87ab8f2 feat(iap): settings screen with remove-ads purchase and restore
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 14:17:28 +09:00
airkjw 40c2204d7b feat(ads): home/map banner slot (hidden when removed or unloaded)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 14:13:29 +09:00
airkjw 1ec59ba80d fix(ads): reset ad round in startStage so nextStage advance counts (review fix)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 14:09:02 +09:00
airkjw 297449ccce feat(ads): stage-end interstitial gated by policy; restart resets round 2026-06-13 14:03:52 +09:00
airkjw 3943653a23 feat(ads): rewarded ad gates the continue/extra-moves rescue 2026-06-13 14:02:31 +09:00
airkjw 662ee55e1d feat(ads): run consent flow (UMP->ATT->init) after the first frame
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 13:59:22 +09:00
airkjw 539afd1dad feat(ads): ref-constructed ad/consent/iap providers, single ownership source 2026-06-13 13:57:30 +09:00
airkjw 6d2ffebb92 feat(iap): remove_ads purchase/restore service + adsRemoved notifier 2026-06-13 13:55:44 +09:00
airkjw e43fda8551 feat(ads): ConsentService enforcing UMP -> ATT -> SDK init order 2026-06-13 13:53:10 +09:00
airkjw 4744aa167a feat(ads): AdService for interstitial/rewarded/banner with policy gating 2026-06-13 13:49:18 +09:00
airkjw eb258c7324 feat(ads): ad id config with test/real switch via dart-define 2026-06-13 13:46:44 +09:00
airkjw 947d5566a2 feat(iap): persist adsRemoved flag (additive, saveVersion 1)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 13:45:33 +09:00
airkjw f560b9d4c8 feat(ads): pure-Dart interstitial frequency policy with tests 2026-06-13 13:42:55 +09:00
airkjw 74fe1858d4 feat(analytics): disable GA4 collection in debug builds
setAnalyticsCollectionEnabled(kReleaseMode) after Firebase init so the native
SDK's automatic events (session_start, screen_view) stay out of production
analytics in debug too — not only our custom events. Verified on simulator:
release builds collect, debug builds do not.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 12:18:05 +09:00
airkjw 41b0180b44 feat(analytics): wire Firebase Analytics into app startup
flutterfire configure registered the iOS/Android apps under project
block-seasons and generated firebase_options.dart + native config. main()
now initializes Firebase and routes analytics through FirebaseAnalyticsBackend
in release builds (console logger in debug, so dev traffic never pollutes
GA4). Firebase init is guarded — failure falls back to the debug logger
rather than blocking startup.

firebase.json keeps the existing Hosting config and gains the FlutterFire
platform section. Client config files are committed (they ship in the binary;
Firebase security is enforced by rules, not config secrecy).

flutter analyze clean, all 161 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 12:10:03 +09:00
airkjw 5cd9d0ab10 feat(analytics): add FirebaseAnalyticsBackend (firebase wiring pt.1)
Adds firebase_core + firebase_analytics and a FirebaseAnalyticsBackend that
adapts the existing AnalyticsBackend interface to GA4. Kept in its own file
so the typed AnalyticsService and DebugAnalyticsBackend stay free of the
firebase dependency (unit tests never pull in platform channels).

Not yet wired into main() — that needs lib/firebase_options.dart from
flutterfire configure (owner step). All 161 tests still green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-13 12:00:45 +09:00
airkjw b5134ef86d fix: season list re-reads via provider dependency; ignore pid files
seasonsProvider now watches seasonRefreshProvider instead of relying on
a HomeScreen ref.listen, making the refresh ordering-independent. Removes
the redundant listener from HomeScreen. Appends *.pid to .gitignore.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 22:49:24 +09:00
airkjw 9763968db9 fix: hide spent rescue to prevent StateError crash; log per-attempt starts
Expose engine.rescueUsed getter and surface it through GameViewState so
the result overlay can omit the watch-ad FilledButton after a rescue has
been consumed, preventing a second tap from calling useContinue /
addExtraMoves and hitting their StateError guard. Give-up is promoted to
FilledButton when rescue is unavailable for clear affordance.

Also emit stageStart / endlessStart analytics in restart() so every
attempt (not just the first) is bracketed by a matching start event.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:41:59 +09:00
airkjw 074a21ea2b feat: analytics abstraction with debug backend and game event wiring
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:35:31 +09:00
airkjw 6d2d97bfcc fix: guard journey map against an empty season list
Prevents StateError when data builder is called with empty list
by displaying loading indicator instead of passing empty list to
activeSeason(), matching title screen behavior.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:31:22 +09:00
airkjw 4fa5564975 feat: session content sync trigger and newest-season selection
Add seasonRefreshProvider (once-per-session FutureProvider) and activeSeason()
helper; HomeScreen listens and invalidates seasonsProvider when new packs arrive;
season_map_screen and season_title_screen switch from list.first to activeSeason.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:28:39 +09:00
airkjw 73a56aeeb1 perf: async cache reads in content repository 2026-06-12 13:24:14 +09:00
airkjw e722fe2ce1 feat: content repository merges cached seasons with bundled fallback
Extends ContentRepository with optional cacheDir: cached packs in
<cacheDir>/seasons/*/pack.json merge with bundled ones (cached wins
for same id), corrupt/future-schema packs silently ignored, refresh()
fires ContentDownloader.sync() once per session. main() wires the real
cache+downloader instance; default constructor stays bundled-only for tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:15:35 +09:00
airkjw a820e97237 fix: harden downloader against path traversal, URL escape, oversized bodies
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:11:18 +09:00
airkjw bfa9c09b28 feat: content downloader with sha256 verify and atomic cache
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:05:56 +09:00
airkjw c7bdb9b9c9 feat: remote manifest model and content dependencies
Add http, crypto, path_provider deps; introduce RemoteManifest /
ManifestSeason immutable models with fromJson/toJson, schema-version
guard (FormatException on unsupported schema), and fallback for missing
current field. 3/3 TDD tests pass, flutter analyze clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 13:02:17 +09:00
airkjw c59454aa5f fix: center splash logo and wordmark (stack was sized to children)
Wrap AnimatedBuilder in SizedBox.expand so the Stack fills the full
Scaffold body; alignment: Alignment.center now centers within the whole
screen instead of within the wordmark-sized intrinsic box.

Adds a regression widget test (test/ui/splash_screen_test.dart) that
asserts the wordmark dx is within 1px of screen-center at 1500ms into
the animation.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-12 07:37:54 +09:00
airkjw bf7720ebd3 fix: clear season flow when starting Classic so tutorial/theme can't leak
- Add SeasonFlowNotifier.clear() to null out the flow state
- Call clear() in HomeScreen's Classic button before startStage()
- Broaden tutorial-end guard to next.phase != GamePhase.playing (covers stuck)
- Add regression test: clear() resets flow to null

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-12 07:33:41 +09:00
airkjw 26adf98d73 fix: guard home buttons against double-tap double-push 2026-06-12 07:22:18 +09:00
airkjw 94e62d3e41 feat: redesigned home with adventure/classic entries and endless best
Add adventure/classic l10n keys; rewrite HomeScreen with SeasonBackground,
2×2 glossy logo mark, Adventure→SeasonMap + Classic→endless GameScreen buttons,
and conditional best-score caption. Update widget_test assertions accordingly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-12 07:18:42 +09:00
airkjw 5a84a47cd4 fix: keep HUD balance in endless via invisible moves chip
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-12 07:13:47 +09:00
airkjw fea8336391 feat: endless mode UI - game over card, best score, HUD 2026-06-12 07:06:30 +09:00
airkjw 6c76837ab6 feat: endless score-attack mode in the engine
Add StageConfig.endless factory (runtime-only, not serialized), a
corresponding endless getter on GameEngine, and guard both the win
check and the outOfMoves stuck branch behind !_stage.endless so
endless runs can never be won or move-limited. Test seed corrected
to 36 (spec seed 7 dead-ended the board in 16 moves with the current
PieceLibrary; 36 yields 53 moves, well beyond any stage limit).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-12 06:53:02 +09:00
airkjw 2b44dcd812 fix: journey map season-complete styling, scroll callback guard, palette constant
- Guard addPostFrameCallback with !_autoScrolled so it only fires once per
  widget lifetime instead of on every LayoutBuilder rebuild.
- Derive seasonComplete flag; pass it into _node so the last stage uses
  gold "done" styling (not "current/next") when the season is fully 3-starred.
- Extract const Color(0xFF232B4A) to GamePalette.lockedNode.
- Remove warnIfMissed: false from tap call in season_map_screen_test; ensureVisible
  already guarantees hit-testing succeeds (confirmed: test still passes cleanly).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 23:30:22 +09:00
airkjw 78eb5c0639 feat: serpentine journey map with auto-scroll and glowing current node
Replaces the plain GridView with a Candy-Crush-style journey map:
dotted serpentine path, circular nodes (gold=done, glowing=current,
dark+lock=locked), glass header, auto-scroll to current stage.
Updates season_map_screen_test to use Key('stage_node_$i') finders.
2026-06-11 23:17:41 +09:00
airkjw 96304cc8a7 feat: serpentine map layout function 2026-06-11 23:12:29 +09:00
airkjw ee364cc2e2 fix: dismiss tutorial when the stage ends
A finished stage ends the tutorial; otherwise the overlay would sit
on top of the result card and leak into the next stage.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 23:11:13 +09:00
airkjw 963d0d5dd6 feat: first-play interactive tutorial overlay
Add TutorialOverlay widget (dim veil, message bubble, animated hand on
dragPiece step, skip button) and wire it into game_screen: start on
flow.index==0 when tutorialDone is false, forward onPlaced/onLineCleared
events unconditionally from fxTick handler, and compute hand-path
coordinates from board/tray RenderBox geometry.
2026-06-11 22:58:14 +09:00
airkjw 3d1f3b30c7 feat: tutorial step state machine with persistence
Adds TutorialNotifier (dragPiece → clearLine → explainHud → null) backed
by SaveRepository.markTutorialDone(); out-of-order events are silently
ignored. Registers tutorialProvider in providers.dart.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 22:50:49 +09:00
airkjw f97b4faad7 fix: bail to home when season list is empty on title card 2026-06-11 22:48:17 +09:00
airkjw 9fe1910d12 feat: season title card on cold start
Shows "SEASON 1 / First Bloom / N stages" over the season background for
~1.6s between splash and home; tap anywhere skips. Bails to home on
content-load error. Adds seasonLabel/seasonStages l10n keys (en + ko).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 22:43:20 +09:00
airkjw 3f34358137 refactor: splash nextScreen as constructor param instead of mutable static
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 22:39:04 +09:00
airkjw 189ab469af feat: logo-assembly splash screen and native launch colors
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 22:30:04 +09:00
airkjw 944c5733c9 fix: defensive keys and overflow guard in result overlay
- Add ValueKey(i) to each TweenAnimationBuilder in the star animation loop
  to prevent Flutter from reusing widget state during rebuild cycles
- Add maxLines: 2 and overflow: TextOverflow.ellipsis to the almostThere
  Text widget to prevent overflow in the loss-state progress message

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 22:27:14 +09:00
airkjw 677a09f8cb feat: staggered star reveal and near-miss progress ring
Stars on win now appear sequentially with elastic-bounce via
TweenAnimationBuilder (400/650/900 ms). Lost overlay shows a
CircularProgressIndicator ring with "87% complete!" (l10n:
almostThere) when objectiveProgress > 0.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 22:20:29 +09:00
airkjw f1b8052f77 fix: re-anchor effects clock when ticker drains (stale-clock freeze)
After Ticker.stop(), elapsed resets to zero on the next start(). _now was
left frozen at the old elapsed, so effects added after a drain captured a
stale start time and their progress() clamped to 0 forever — ticker never
stopped, second batch broken. Fix: reset _now = Duration.zero on drain.
Adds @visibleForTesting getters and a regression test that catches the
stale value directly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-11 22:16:51 +09:00